Aetherfrost Enclave
Storm, ice, and denial. Slow anchors, frost auras, and sky carriers that move your line under the aurora.
Dragons: Eternal Dominion — RTS campaign on Mount Equilibrium.
Command Vorath and Kragor through hybrid ice-and-fire armies, shared Primordial Aether Shards, and the Act 2 allegiance that splits the mountain forever.
One vein powers both dragons — until scarcity forces a choice.
Storm, ice, and denial. Slow anchors, frost auras, and sky carriers that move your line under the aurora.
Volcanic pressure and burst. Raiders, lava bastions, and phoenix-class skies that punish static defenses.
Representative roster art slots (replace SVGs in assets/dragons/ with final renders; keep filenames or update paths).
Frost salve and steady mends for the front line.
Scout the veil — shard volleys from the mist.
Agile strikes that slow what they touch.
Ice fortress anchor — fog, frost, missed shots.
Mirror bloodlines to Aetherfrost; same economy, opposite tempo.
Cheap triage — ember mend keeps raiders in the fight.
Scout and firebombs — own the thermal lane.
Fast raider — breath and claws on the weak flank.
Lava anchor — wall, pulse, and a front that does not yield.