Aetherfrost Enclave
Storm, ice, and denial. Slow anchors, frost auras, and sky carriers that move your line under the aurora.
Dragons: Eternal Dominion — RTS campaign on Mount Equilibrium.
Command Vorath and Kragor through hybrid ice-and-fire armies, shared Primordial Aether Shards, and the Act 2 allegiance that splits the mountain forever.
One vein powers both dragons — until scarcity forces a choice. The Schism begins.
Storm, ice, and denial. Slow anchors, frost auras, and sky carriers that move your line under the aurora.
Volcanic pressure and burst. Raiders, lava bastions, and phoenix-class skies that punish static defenses.
Act 2 — The Breaking Point
Shard scarcity turns alliance into philosophy. At the Aetherheart chamber you must choose: Vorath freezes the vein to preserve Equilibrium, or Kragor ignites it to renew the world. The dragon you reject becomes your rival — ice north, fire south, one civil war.
Join the Vein List below for monthly lore on the schism, playtest windows, and shard-economy updates before the choice goes live.
Choose Vorath or Kragor (or stay undecided). Double opt-in: confirm via email before we send lore drops, playtest invites, and Primordial Aether Shard briefings.
Roster silhouettes keyed to bloodline fantasy — Vorath’s Aetherfrost line: healing mends, mist wings, frost fangs, glacial ramparts.

Frost salve and steady mends for the front line.

Scout the veil — shard volleys from the mist.

Agile strikes that slow what they touch.

Ice fortress anchor — fog, frost, missed shots.
Kragor’s Pyre mirror: ember triage, soot harriers, blaze stalkers, obsidian walls — same shard economy, volcanic tempo.

Cheap triage — ember mend keeps raiders in the fight.

Scout and firebombs — own the thermal lane.

Fast raider — breath and claws on the weak flank.

Lava anchor — wall, pulse, and a front that does not yield.