Schism of the Eternal Vein

Dragons: Eternal Dominion — RTS campaign on Mount Equilibrium.

Command Vorath and Kragor through hybrid ice-and-fire armies, shared Primordial Aether Shards, and the Act 2 allegiance that splits the mountain forever.

Factions

Aetherfrost Enclave

Storm, ice, and denial. Slow anchors, frost auras, and sky carriers that move your line under the aurora.

Pyre Dominion

Volcanic pressure and burst. Raiders, lava bastions, and phoenix-class skies that punish static defenses.

Aetherfrost — four bloodlines

Representative roster art slots (replace SVGs in assets/dragons/ with final renders; keep filenames or update paths).

Ice healer dragon silhouette
Healer
Rimechant Drake

Frost salve and steady mends for the front line.

Ice flyer dragon silhouette
Flyer
Mistwing Glider

Scout the veil — shard volleys from the mist.

Ice attacker dragon silhouette
Attacker
Frostfang Hunter

Agile strikes that slow what they touch.

Ice defender dragon silhouette
Defender
Glacial Veilwall Titan

Ice fortress anchor — fog, frost, missed shots.

Pyre — four bloodlines

Mirror bloodlines to Aetherfrost; same economy, opposite tempo.

Fire healer dragon silhouette
Healer
Ember Salve Wyrm

Cheap triage — ember mend keeps raiders in the fight.

Fire flyer dragon silhouette
Flyer
Sootwing Harrier

Scout and firebombs — own the thermal lane.

Fire attacker dragon silhouette
Attacker
Blazeclaw Stalker

Fast raider — breath and claws on the weak flank.

Fire defender dragon silhouette
Defender
Obsidian Rampart Drake

Lava anchor — wall, pulse, and a front that does not yield.